| Transition area | Transition Tweening Alphamask |
|---|---|
![]() ![]() ![]() result: 0 ms - 0.0 fps
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Act of War: Gold Edition is a solid real-time strategy game that is worth downloading and playing. The game's engaging gameplay, variety of units and factions, and improved graphics and sound effects make it a great option for fans of the genre. However, players looking for a more modern gameplay experience may find the game's mechanics and AI to be limited.
The gameplay in Act of War: Gold Edition is standard for a real-time strategy game. Players choose a faction (USA or NRF) and must manage resources, build and command units, and execute tactical maneuvers to defeat their opponents. The game features a variety of units, including infantry, armor, and aircraft, each with its own strengths and weaknesses.
7/10
The download link for Act of War: Gold Edition can be found on various online platforms. The installation process is straightforward, and the game can be installed on a Windows-based PC.
Act of War: Gold Edition is a real-time strategy game developed by Eugen Systems and published by Sierra Entertainment. The game was first released in 2005 and has since been re-released as a Gold Edition, which includes the original game, the "Gold Edition" update, and several bonus items.
cvi_tween_lib.js supports tweening capabilities. TransM.js uses only linear tweening, if this lib is missing or if the browser engine do not support HTML 5 canvas element.
cubicBezierCurve function is compatible with -webkit-transition-timing-function
WYSIWYG-Editor
"cubicBezierCurve gives you the opportunity to define unlimited, individual tweenings".
This timing function is specified using a cubic Bezier curve, which is defined by four control points. The first and last
control points are always set to (0,0) and (1,1), so you just need to specify the two in-between control points. The points
are specified as a percentage of the overall duration (percentage: interpolated as a real number between 0 and 1).
Download the TransM archive and include the following files (consider the order) into your webpage.
<script type="text/javascript" src="cvi_tween_lib.js"></script>
<script type="text/javascript" src="cvi_trans_lib.js"></script>
<script type="text/javascript" src="transm.js"></script>
To add a transm object, just execute the function "transm.add( element, { options } );" to a block-level element.
Act of War: Gold Edition is a solid real-time strategy game that is worth downloading and playing. The game's engaging gameplay, variety of units and factions, and improved graphics and sound effects make it a great option for fans of the genre. However, players looking for a more modern gameplay experience may find the game's mechanics and AI to be limited.
The gameplay in Act of War: Gold Edition is standard for a real-time strategy game. Players choose a faction (USA or NRF) and must manage resources, build and command units, and execute tactical maneuvers to defeat their opponents. The game features a variety of units, including infantry, armor, and aircraft, each with its own strengths and weaknesses.
7/10
The download link for Act of War: Gold Edition can be found on various online platforms. The installation process is straightforward, and the game can be installed on a Windows-based PC.
Act of War: Gold Edition is a real-time strategy game developed by Eugen Systems and published by Sierra Entertainment. The game was first released in 2005 and has since been re-released as a Gold Edition, which includes the original game, the "Gold Edition" update, and several bonus items.
Please read the license before you download transm.js 1.3
Please read the Frequently Asked Questions before you contact the author.
The Internet Explorer implementation has a few system immanent limitations. The problem is that VML images don't support the onload event (or onreadystate). Also IE doesn't cache VML images across page loads. Notice the long delay on page reload! If you watch IE's http traffic (say using Fiddler), you'll see that IE requests each image again. So for every image, TransM.js needs to download it twice. Even the images are in browser cache, VML still need to connect server and get a 304 response. I've found a way to cache VML images. IE 6/7/8 works well with the argument nocache: false, but if you get in conflict with it you can set it to nocache: true. With setting nocache: true IE needs to cycle one time through the play loop, before all images are cached. The number of transition types is limited to 51 and the tweening is always linear. In opposite to the frame accurate transitions, Internet Explorer transitions are time accurate. That is why IE do not support the fps parameter.
Version 1.3
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transm.js and cvi_trans_lib.js are distributed under the Netzgestade Non-commercial Software License Agreement.
License permits free of charge use on non-commercial and private web sites only under special conditions (as described in the license).
This license equals neither "open source" nor "public domain".
There are also Commercial Software Licenses available.