using System; using System.Collections.Generic; using System.IO; using System.Text.Json; using System.Text.Json.Serialization;
public class ShinyData { [JsonPropertyName("version")] public string Version { get; set; } shinydat file for pgsharp
[JsonPropertyName("library")] public string Library { get; set; } using System; using System
public class Palette { [JsonPropertyName("id")] public string Id { get; set; } } } [JsonPropertyName("rules")] public List<
[JsonPropertyName("type")] public string Type { get; set; }
public class Condition { [JsonPropertyName("terrain_height")] public string TerrainHeight { get; set; } }
[JsonPropertyName("rules")] public List<Rule> Rules { get; set; }